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Duty Generals

Updated: Oct 10, 2022

Putting a General into the Duty Officer Slot of your buildings can offer significant buffs in respect to the way the building operates. Nearly every building has a specific General that offers an additional Buff but any General will do in a pinch.


Important Notes:

  • Duty Generals do not need Skills

  • Duty Generals do not need Gear

Building Specific Duty General and each Building's Duty Buffs


Military
  • Archer Camp – Lv21

  • Barracks – Lv25

  • Workshop – Lv29

  • Stables – Lv33

  • Rally Spot – Lv35

Defense
  • Archer Tower – Lv11

  • Hospital – Lv15

  • Trap Factory – Lv19

  • Bunker – Lv20

  • Warehouse – Lv23

  • Embassy – Lv27

  • Holy Palace – Lv35

Interior
  • Keep – Lv16

  • Academy – Lv20

  • Market – Lv24

  • Forge – Lv28

  • Research Factory – Lv32

  • Military Academy – Lv1

Military
  • Archer Camp – Ranged Troop Training Speed / Capacity

  • Barracks – Ground Troop Training Speed / Capacity

  • Workshop – Siege Machine Training Speed / Capacity

  • Stables – Mounted Troop Training Speed / Capacity

  • Rally Spot – March Size Capacity

Defense
  • Archer Tower – Archer Tower Attack

  • Hospital – Hospital Capacity / Healing Speed

  • Trap Factory – Trap Building Speed / Damaged Siege Machine Capacity

  • Bunker – Bunker Protecting Capacity

  • Warehouse – Resources Protected / Food Protected from Troop Upkeep

  • Embassy – Reinforcing Troop Attack / Defense / HP

  • Holy Palace – Holy Palace Deserter Capacity / Resource consumption of reviving troops / Troop death into troop soul rate in the main city

Interior
  • Keep – Construction Speed / Training Capacity

  • Academy – Research Speed

  • Market – Resource Tax Amount

  • Forge – Crafting Speed

  • Research Factory – Research Stone Production Limit / Speed

  • Military Academy –

Junior Officer
  • Lv 21, 1 Star (Enhance), Cultivate +200

  • Lv 22, 5 Stars (Enhance), Cultivate 0

  • Lv25, 3 Stars (Enhance), Cultivate +60

  • Lv 25, 4 Stars (Enhance), Cultivate 0

Medium Officer
  • Lv 22, 5 Stars (Enhance), Cultivate +350

  • Lv25, 4 Stars (Enhance), Cultivate +350

  • Lv27, 4 Stars (Enhance), Cultivate +300

Senior Officer
  • Lv 27, 5 Stars (Enhance), Cultivate +500

* For dedicated duty officers, you can be appointed at the following levels. (Assuming 5 stars & +500 Cultivating)

  • Ban Chao – Lv27 (Archer Tower)

  • Eulji Mundeok – Lv26 (Academy)

  • Askia Muhammad I – Lv28 (Trap Factory)

  • Toyotomi Hideyoshi – Lv27 (Rally Spot)

  • John I of Portugal – Lv28 (Archer Camp)

  • Oleg of Novgorod – Lv28 (Stable)

  • Abd al-Rahman I – Lv28 (Barracks)

  • etc.

Special Officer
  • Lv33, 5 Stars (Enhance), Cultivate +500, and 6 Red Equipment (5 Stars)

* For dedicated duty officers, you can be appointed at the following levels. (Assuming 5 stars & +500 Cultivating)

  • Ban Chao – Lv30 (Archer Tower)

  • Eulji Mundeok – Lv31 (Academy)

  • Askia Muhammad I – Lv33 (Trap Factory)

  • Toyotomi Hideyoshi – Lv34 (Rally Spot)

  • John I of Portugal – Lv35 (Archer Camp)

  • Oleg of Novgorod – Lv35 (Stable)

  • Abd al-Rahman I – Lv35 (Barracks)

  • etc.

Super Officer
  • Lv39, 5 Stars (Enhance), Cultivate +500, and 6 Red Equipment (5 Stars)

* For dedicated duty officers, you can be appointed at the following levels. (Assuming 5 stars & +500 Cultivating)

  • Ban Chao – Lv38 (Archer Tower)

  • Eulji Mundeok – Lv38 (Academy)

  • Toyotomi Hideyoshi – Lv39 (Rally Spot)

  • Askia Muhammad I – Lv40 (Trap Factory)

  • John I of Portugal – Lv40 (Archer Camp)

  • Oleg of Novgorod – Lv40 (Stable)

  • Abd al-Rahman I – Lv40 (Barracks)

  • etc.

Special and Super officer power trick

The Special and super Officer buffs have a power requirement to unlock. All of them are 3.1 mil power which is unobtainable without Ares Gear or better and/or a Dragon.

While the Stat Attributes from the Dragons do not count towards their requirements, the Dragons power does count towards the Power Requirement.


So once you have leveled up/cultivated your general to the correct Stat requirements; you put enough Gear (and/or a Dragon) on the General to meet the Power requirement. Once the General is locked into the Duty position as a Special Officer, you can remove the gear without losing the buffs!


Which general is best?

Any general can become a Duty Officer. However, some generals have original skills that are activated by becoming a duty officer of a particular facility. Therefore, it is advisable to assign those generals if possible.


Duty Officer & Defense General

These two are completely different things. In order to be stronger in a defense battle, the equipment and stats of the defense general needs to be better, but improving that of the duty officer has no effect on the battle.


Is it necessary to level up, enhance, and cultivate duty officers?

In order to meet the requirements for appointment, it is necessary.

However, since there is no positive effect on battle, you only need to increase the attributes that are required for appointment. For example, in the case of a Keep, you only need to increase Leadership and Politics.


Are buffs / debuffs by the Duty Officer effective?

Basically, they have no effect. (Skill, Equipment, etc.)

However, some of the original skills that generals have that are listed as “when General is the (xxxxx) Officer” are effective.

For example

  • Ban Chao’s ranged attack buff and mounted debuff

  • John I’s ranged attack, HP, defense buff

  • etc.

What should I do about Equipment?

Basically unnecessary. It has no effect on combat.

What should I do about Skillbook?

Unnecessary. No effect.

What should I do about Specialty?

Basically, they have no effect.

However, those with the phrase “Applied to (xxxxx) Officer” are effective.


What should I do about Spiritual Beasts & Dragons?

Basically, you don’t need them. They have no effect on combat.

However, if power is required as a requirement for assignment, it can be useful to equip it only when assigning. (You can remove it after the assignment.)

Note – Attaching a dragon will increase the general’s attribute, but this does not count as a requirement for assignment.


If I fight a battle with a duty officer assigned, will the duty officer’s EXP increase?

No, the duty officer’s experience does not increase.


If I lose in PvP, will the duty officer die? or be captured?

(PvP = Player versus Player)

If you are defeated in the defense of your city, the duty officer will not die, but may be captured.


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