Putting a General into the Duty Officer Slot of your buildings can offer significant buffs in respect to the way the building operates. Nearly every building has a specific General that offers an additional Buff but any General will do in a pinch.
Important Notes:
Duty Generals do not need Skills
Duty Generals do not need Gear
Building Specific Duty General and each Building's Duty Buffs
Military
Archer Camp – Lv21
Barracks – Lv25
Workshop – Lv29
Stables – Lv33
Rally Spot – Lv35
Defense
Archer Tower – Lv11
Hospital – Lv15
Trap Factory – Lv19
Bunker – Lv20
Warehouse – Lv23
Embassy – Lv27
Holy Palace – Lv35
Interior
Keep – Lv16
Academy – Lv20
Market – Lv24
Forge – Lv28
Research Factory – Lv32
Military Academy – Lv1
Military
Archer Camp – Ranged Troop Training Speed / Capacity
Barracks – Ground Troop Training Speed / Capacity
Workshop – Siege Machine Training Speed / Capacity
Stables – Mounted Troop Training Speed / Capacity
Rally Spot – March Size Capacity
Defense
Archer Tower – Archer Tower Attack
Hospital – Hospital Capacity / Healing Speed
Trap Factory – Trap Building Speed / Damaged Siege Machine Capacity
Bunker – Bunker Protecting Capacity
Warehouse – Resources Protected / Food Protected from Troop Upkeep
Embassy – Reinforcing Troop Attack / Defense / HP
Holy Palace – Holy Palace Deserter Capacity / Resource consumption of reviving troops / Troop death into troop soul rate in the main city
Interior
Keep – Construction Speed / Training Capacity
Academy – Research Speed
Market – Resource Tax Amount
Forge – Crafting Speed
Research Factory – Research Stone Production Limit / Speed
Military Academy –
Junior Officer
Lv 21, 1 Star (Enhance), Cultivate +200
Lv 22, 5 Stars (Enhance), Cultivate 0
Lv25, 3 Stars (Enhance), Cultivate +60
Lv 25, 4 Stars (Enhance), Cultivate 0
Medium Officer
Lv 22, 5 Stars (Enhance), Cultivate +350
Lv25, 4 Stars (Enhance), Cultivate +350
Lv27, 4 Stars (Enhance), Cultivate +300
Senior Officer
Lv 27, 5 Stars (Enhance), Cultivate +500
* For dedicated duty officers, you can be appointed at the following levels. (Assuming 5 stars & +500 Cultivating)
Ban Chao – Lv27 (Archer Tower)
Eulji Mundeok – Lv26 (Academy)
Askia Muhammad I – Lv28 (Trap Factory)
Toyotomi Hideyoshi – Lv27 (Rally Spot)
John I of Portugal – Lv28 (Archer Camp)
Oleg of Novgorod – Lv28 (Stable)
Abd al-Rahman I – Lv28 (Barracks)
etc.
Special Officer
Lv33, 5 Stars (Enhance), Cultivate +500, and 6 Red Equipment (5 Stars)
* For dedicated duty officers, you can be appointed at the following levels. (Assuming 5 stars & +500 Cultivating)
Ban Chao – Lv30 (Archer Tower)
Eulji Mundeok – Lv31 (Academy)
Askia Muhammad I – Lv33 (Trap Factory)
Toyotomi Hideyoshi – Lv34 (Rally Spot)
John I of Portugal – Lv35 (Archer Camp)
Oleg of Novgorod – Lv35 (Stable)
Abd al-Rahman I – Lv35 (Barracks)
etc.
Super Officer
Lv39, 5 Stars (Enhance), Cultivate +500, and 6 Red Equipment (5 Stars)
* For dedicated duty officers, you can be appointed at the following levels. (Assuming 5 stars & +500 Cultivating)
Ban Chao – Lv38 (Archer Tower)
Eulji Mundeok – Lv38 (Academy)
Toyotomi Hideyoshi – Lv39 (Rally Spot)
Askia Muhammad I – Lv40 (Trap Factory)
John I of Portugal – Lv40 (Archer Camp)
Oleg of Novgorod – Lv40 (Stable)
Abd al-Rahman I – Lv40 (Barracks)
etc.
Special and Super officer power trick
The Special and super Officer buffs have a power requirement to unlock. All of them are 3.1 mil power which is unobtainable without Ares Gear or better and/or a Dragon.
While the Stat Attributes from the Dragons do not count towards their requirements, the Dragons power does count towards the Power Requirement.
So once you have leveled up/cultivated your general to the correct Stat requirements; you put enough Gear (and/or a Dragon) on the General to meet the Power requirement. Once the General is locked into the Duty position as a Special Officer, you can remove the gear without losing the buffs!
Which general is best?
Any general can become a Duty Officer. However, some generals have original skills that are activated by becoming a duty officer of a particular facility. Therefore, it is advisable to assign those generals if possible.
Duty Officer & Defense General
These two are completely different things. In order to be stronger in a defense battle, the equipment and stats of the defense general needs to be better, but improving that of the duty officer has no effect on the battle.
Is it necessary to level up, enhance, and cultivate duty officers?
In order to meet the requirements for appointment, it is necessary.
However, since there is no positive effect on battle, you only need to increase the attributes that are required for appointment. For example, in the case of a Keep, you only need to increase Leadership and Politics.
Are buffs / debuffs by the Duty Officer effective?
Basically, they have no effect. (Skill, Equipment, etc.)
However, some of the original skills that generals have that are listed as “when General is the (xxxxx) Officer” are effective.
For example
Ban Chao’s ranged attack buff and mounted debuff
John I’s ranged attack, HP, defense buff
etc.
What should I do about Equipment?
Basically unnecessary. It has no effect on combat.
What should I do about Skillbook?
Unnecessary. No effect.
What should I do about Specialty?
Basically, they have no effect.
However, those with the phrase “Applied to (xxxxx) Officer” are effective.
What should I do about Spiritual Beasts & Dragons?
Basically, you don’t need them. They have no effect on combat.
However, if power is required as a requirement for assignment, it can be useful to equip it only when assigning. (You can remove it after the assignment.)
Note – Attaching a dragon will increase the general’s attribute, but this does not count as a requirement for assignment.
If I fight a battle with a duty officer assigned, will the duty officer’s EXP increase?
No, the duty officer’s experience does not increase.
If I lose in PvP, will the duty officer die? or be captured?
(PvP = Player versus Player)
If you are defeated in the defense of your city, the duty officer will not die, but may be captured.
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