Basics of Monster Battles
Fight with only the highest tier of mounted troops.
Increase mounted troop attack (buff values can be roughly checked in the PvP battle report). Next, increase the number of troops. If you want to get zero wounds, there is no need to raise any other factors.
If casualties are inevitable, the number of wounded can be halved by activating the Monarch Talent Lv6 “Mortality”. Raising mounted troop HP & mounted troop defense is also effective but does not dramatically reduce the number of wounded.
Add debuffs.
Not a normal debuff, but an against-monster debuff.
Basically, you equip Yukimura Sanada (-5% defense) with a set of 4 dragon equipment (-10% attack & defense).
If you are fighting solo, set it on the sub-city mayor as possible (they will stack).
If you are rallying, only one of the participants needs to participate with it (it does not stack with the number of people, it only applies to one person).
Note* Your attack buffs will decide your zero cut or not, use these numbers as a generic guideline!
Normal Boss
Lv5 Werewolf 1.3M
t8 Cavalry 30,000 => Wounded 180
Lv6 Manticore 2.2M
t9 Cavalry 26,000 -> Wounded 159
Lv7 Yasha 3.4M
t9 Cavalry 27,000 => Wounded 417 t10 Cavalry 30,000 => Wounded 0
Lv8 Peryton 6.5M
t10 Cavalry 28,000 => Wounded 983 t10 Cavalry 50,000 => Wounded 308 t10 Cavalry 78,000 => Wounded 0 t10 Ranged 200,000 => Wounded 0 t11 Cavalry 45,000 => Wounded 0
Lv9 Minotaur 9.9M
t10 Cavalry 50,771 => Wounded 1,860 t10 Cavalry 78,000 => Wounded 388 t10 Cavalry 150,000 => Wounded 0 t11 Cavalry 80,000 => Wounded 0
Lv10 Griffin 17.9M
t9 Cavalry 130,000 => Wounded 9,000 t10 Cavalry 75,594 => Wounded 3,484 t10 Cavalry 128,452 => Wounded 1,400 t11 Cavalry 110,000 => Wounded 516 t11 Cavalry 150,000 => Wounded 0
Lv11 Ifrit 59.6M
t10 Cavalry 219,900 -> Wounded 3,550 t11 Cavalry 223,000 -> Wounded 3,500 t11 Cavalry 399,800 -> Wounded 0 t12 Cavalry 200,000 -> Wounded 0
Lv12 Kamaitachi 89.4M
t11 Cavalry 736,000 -> Wounded 17,126 t12 Cavalry 456,000 => Wounded 13,500 t12 Cavalry 750,000 => Wounded 5,000 t12 Cavalry 940,000 => Wounded 2,500 t12 Cavalry 990,000 => Wounded 0 t13 Cavalry 610,000 => Wounded 4,600 t13 Cavalry 940,000 => Wounded 2,200 t13 Cavalry 1,100,000 => Wounded 0
Lv13 Fafnir 134.1M
t12 Cavalry 1,200,000 => Wounded 35,000 t13 Cavalry 856,000 => Wounded 22,000 t13 Cavalry 1,023,490 => Wounded 11,579 t13 Cavalry 1,600,000 => Wounded 0 t14 Cavalry 1,600,000 => Wounded 0
Lv14 Behemoth 187.7M
t12 Cavalry 1,250,000 -> Wounded 51,000 t13 Cavalry 952,153 -> Wounded 23,922 t13 Cavalry 1,502,500 -> Wounded 8,150 t13 Cavalry 2,250,000 -> Wounded 0 t14 Cavalry 1,595,000 -> Wounded 0
Lv15 Phoenix 262.7M
t13 Cavalry 1,600,000 => Wounded 53,000 t13 Cavalry 2,300,000 => Wounded 25,000 t14 Cavalry 1,664,000 -> wounded 9,754 t14 Cavalry 1,931,300 -> wounded 7,740 (Atk buff 1,384%) t14 Cavalry 2,161,100 -> wounded 7,379 (Atk Buff 1,526%) t14 Cavalry 2,270,000 -> wounded 0 (Atk Buff 1,526%)
Lv16 Jormungandr 394.1M
t14 Cavalry 1,931,300 -> wounded 46,436 (Atk buff 1,384%) t14 Cavalry 2,161,100 -> wounded 33,204 (Atk buff 1,546%) t14 Cavalry 2,270,000 -> wounded 22,136 (Atk buff 1,546%)
Lv17 Typhon 551.8M
t14 Cavalry 3,100,000 -> wounded 72,000 t14 Cavalry 3,300,000 -> wounded 29,000
Lv18 Ammit 800.1M
t14 Cavalry 3,746,500 -> wounded 31,750 (Atk buff 1,736%)
Lv19 Stymphalian Bird 1.1B
t14 Cavalry 3,646,500 -> wounded 79,009 (Atk buff 1,920%)
2 Royal Thief
Lv1 Royal Thief I-III 13.6M
t9 Cavalry 110,000 => Wounded 4,000 t10 Cavalry 60,000 => Wounded 2,662 t10 Cavalry 150,000 -> Wounded 534 t10 Cavalry 280,000 -> Wounded 0 t11 Cavalry 100,000 -> Wounded 300 t11 Cavalry 150,000 -> Wounded 0
3 Lava Turtle
Lv1 Lava Turtle 12.4M
t10 Cavalry 144,855 -> Wounded 2,168
Lv2 Lava Turtle 22.3M
t11 Cavalry 380,000 => Wounded 0 t12 Cavalry 340,000 => Wounded 0
Lv3 Lava Turtle 74.5M
t12 Cavalry 708,200 => Wounded 7,002
Lv4 Lava Turtle 147.5M
t13 Cavalry 1,126,550 -> Wounded 15,276 t13 Cavalry 1,507,500 -> Wounded 7,174
Lv5 Lava Turtle 225.2M
t14 Cavalry 1,653,250 -> Wounded 7,839 t14 Cavalry 1,931,300 -> Wounded 0 (Atk Buff 1,384%)
Lv6 Lava Turtle 668.1M
(under investigation)
4 Golem
Lv1 Golem 12.4M
t10 Cavalry 98,834 -> Wounded 2,713 t10 Cavalry 160,000 -> Wounded 700 t11 Cavalry 110,000 -> Wounded 522 t11 Cavalry 120,000 -> Wounded 0
Lv2 Golem 22.3M
t11 Cavalry 300,000 -> Wounded 1,196 t11 Cavalry 400,000 -> Wounded 0 t12 Cavalry 350,000 -> Wounded 0
Lv3 Golem 74.5M
t12 Cavalry 590,000 -> Wounded 8,900 t12 Cavalry 820,000 -> Wounded 0 t13 Cavalry 950,000 -> Wounded 0
Lv4 Golem 147.5M
t13 Cavalry 1,081,700 -> Wounded 17,665 t14 Cavalry 1,083,210 -> Wounded 12,688 t14 Cavalry 1,595,000 -> Wounded 6,600
Lv5 Golem 225.2M
t14 Cavalry 1,759,500 -> Wounded 19,237 t14 Cavalry 2,260,000 -> Wounded 0
Lv6 Golem 668.1M
(under investigation)
5 Witch
Lv1 Witch 13M
t10 Cavalry 148,977 -> Wounded 3,972 t11 Cavalry 100,000 -> Wounded 2,300 t11 Cavalry 220,000 -> Wounded 800 t11 Cavalry 270,000 -> Wounded 0
Lv2 Witch 24.6M
t11 Cavalry 294,000 -> Wounded 5,400 t12 Cavalry 500,000 -> Wounded 0 t12 Ranged 650,000 -> Wounded 800
Lv3 Witch 85.6M
t12 Cavalry 600,000 -> Wounded 9,000 t12 Cavalry 900,000 -> Wounded 2,024 (Atk Buff 896%) t12 Cavalry 900,000 -> Wounded 0 (Atk Buff 1026%)
Lv4 Witch 154.8M
t13 Cavalry 1,550,800 -> Wounded 12,200 t13 Cavalry 1,900,000 -> Wounded 0
Lv5 Witch 225.2M
t14 Cavalry 1,664,000 -> wounded 12,236
Lv6 Witch 668.1M
(under investigation)
6 Warlord
Lv1 Warlord 13M
*The in-game description says “The Warlord deals more damage to mounted troops but less damage to ground troops.” but they are less likely to be wounded if they fight only with cavalry. t11 Ground 96,000 => Wounded 6,367 t11 Cavalry 96,000 => Wounded 3,372
t10 Cavalry 152,241 -> Wounded 3,912 t11 Cavalry 150,000 -> Wounded 646 t11 Cavalry 270,000 -> Wounded 0 t12 Cavalry 100,000 -> Wounded 0
Lv2 Warlord 24.6M
t11 Cavalry 410,013 -> Wounded 1,601 t12 Cavalry 300,000 -> Wounded 2,000 t12 Cavalry 400,000 -> Wounded 0
Lv3 Warlord 85.6M
t12 Cavalry 718,989 -> Wounded 6,322 t13 Cavalry 900,000 -> Wounded 0
Lv4 Warlord 154.8M
t13 Cavalry 1,498,095 -> Wounded 12,322 t14 Cavalry 1,600,000 -> Wounded 0
Lv5 Warlord 225.2M
t14 Cavalry 1,590,750 -> Wounded 24,981
Lv6 Warlord 668.1M
(under investigation)
7 Sphinx
Lv1 Sphinx 12.4M
t10 Cavalry 153,000 -> Wounded 2,350 t10 Cavalry 252,000 -> Wounded 1,300 t11 Cavalry 100,000 -> Wounded 0
Lv2 Sphinx 22.3M
t12 Cavalry 300,000 -> Wounded 0
Lv3 Sphinx 74.5M
t12 Cavalry 808,122 -> Wounded 2,015 t12 Cavalry 900,000 -> Wounded 0
Lv4 Sphinx 147.5M
t13 Cavalry 1,578,911 -> Wounded 5,978 (Atk Buff +1,066%)
Lv5 Sphinx 225.2M
t14 Cavalry 2,161,100 -> Wounded 0 (Atk Buff +1,546%)
Lv6 Sphinx 472.9M
(under investigation)
Lv7 Sphinx 914.4M
(under investigation)
8 Ymir
Lv1 Ymir 23.4M
t10 Cavalry 230,000 -> Wounded 1,373 t11 Cavalry 290,000 -> Wounded 0
* Specifications changed, stronger than before.
Old Spec 22.3M (before 7/2/2022) t11 Cavalry 327,500 -> Wounded 0
Old Spec 13M (before 1/27/2022) t10 Cavalry 258,748 -> Wounded 1,170 t11 Cavalry 428,750 -> Wounded 0
Lv2 Ymir 70.8M
t12 Cavalry 500,643 -> Wounded 3,820 t12 Cavalry 559,350 -> Wounded 1,920
Old Spec 42.8M (before 7/2/2022) t12 Cavalry 750,000 -> Wounded 0 t13 Cavalry 500,000 -> Wounded 2,100
Old Spec 24.6M (before 1/27/2022) t12 Cavalry 400,000 -> Wounded 1,439 t12 Cavalry 450,000 -> Wounded 0
Lv3 Ymir 120.2M
t13 Cavalry 1,064,699 -> Wounded 12,321 (Atk Buff 1006% / Debuff 0%) t13 Cavalry 1,064,699 -> Wounded 0 (Atk Buff 1006% / Debuff Def-25%)
Old Spec 107.2M (before 7/2/2022) t13 Cavalry 1,011,133 -> Wounded 13,868 t13 Cavalry 1,471,900 -> Wounded 0 t14 Cavalry 1,200,000 -> Wounded 0
Old Spec 85.6M (before 1/27/2022) t12 Cavalry 595,243 -> Wounded 9,574 t13 Cavalry 850,000 -> Wounded 4,673 t13 Cavalry 1,134,400 -> Wounded 0
Lv4 Ymir 206.4M
t14 Cavalry 1,931,300 -> Wounded 0 (Atk Buff 1,384%)
Old Spec 202.7M (before 7/2/2022) t14 Cavalry 1,858,900 -> Wounded 10,225 t14 Cavalry 2,037,800 -> Wounded 0
Old Spec 154.8M (before 1/27/2022) t13 Cavalry 1,268,350 -> Wounded 36,547 t14 Cavalry 1,595,000 -> Wounded 0
Lv5 Ymir 361.3M
t14 Cavalry 1,931,300 -> Wounded 47,017 (Atk Buff 1,384%)
Old Spec 354.7M (before 7/2/2022) t14 Cavalry 2,698,900 -> Wounded 51,974 t14 Cavalry 2,630,000 -> Wounded 29,000 t14 Cavalry 3,500,000 -> Wounded 14,000
Old Spec 225.5M (before 1/27/2022) t14 Cavalry 1,595,000 -> Wounded 24,732
Lv6 Ymir 722.6M
(under investigation)
Pan (Ranged Troop)
It is far less wounding to attack with ground troops than with mounted troops.
Lv1 Pan (Ranged Troop) 22.3M
Attack by Ground t10, 423,001 (Attack +374%) -> wounded 0
Attack by Mounted t11, 400,000 (attack +503%) -> wounded 0
Lv2 Pan (Ranged Troop) 42.8M
Attack by Ground t12, 800,000 -> wounded 730
Attack by Mounted t13, 700,000 -> wounded 0
Lv3 Pan (Ranged Troop) 122.9M
Attack by Ground t14, 1,908,700 (attack +1,000%) -> wounded 1,668
Attack by Mounted t14, 1,938,100 (attack +1,300%) -> wounded 0
Lv4 Pan (Ranged Troop) 206.4M
Attack by Ground t14, 1,509,757 (attack +1,180%) -> wounded 4,135 t14, 2,153,476 (attack +1,000%) -> wounded 3,128 t14, 2,000,000 (attack +1,220%) -> wounded 0
Attack by Mounted t14, 1,500,000 (attack +1,400%) -> wounded 32,410 t14, 1,938,100 (attack +1,300%) -> wounded 18,252 t14, 2,607,500 (attack +1,400%) -> wounded 0
Lv5 Pan (Ranged Troop) 361.3M
Attack by Ground t14, 2,697,500 (attack +1,450%) -> wounded 4,467
Lv6 Pan (Ranged Troop) 711.7M
(under investigation)
Pan (Ground Troop)
The ground troops type looks almost the same as Ymir.
Lv1 Pan (Ground Troop) 22.3M
Attack by Mounted t10, 110,000 (attack 302%) -> wounded 500 t11, 371,918 (attack 503%) -> wounded 0 t13, 80,000 (attack 593%) -> wounded 0
Lv2 Pan (Ground Troop) 42.8M
Attack by Mounted t11 Mounted 490,000 -> wounded 17,768 t12 Mounted 162,002 -> wounded 8,101 (attack buff 677%) t12 Mounted 172,400 -> wounded 4,231 (attack buff 817%) t13 Mounted 310,000 -> wounded 3,000 t13 Mounted 478,000-> wounded 1,770 (attack buff 593%)
Lv3 Pan (Ground Troop) 122.9M
Attack by Mounted t13, 1,500,000 (attack 1,000%) -> wounded 0
Lv4 Pan (Ground Troop) 206.4M
Attack by Mounted t14 1,746,400 (attack 1,300%) -> wounded 0 t14 1,938,100 (attack 1,300%) -> wounded 0
Lv5 Pan (Ground Troop) 361.3M
Attack by Mounted t14, 1,938,100 (attack 1,300%) -> wounded 32,962 t14, 2,161,100 (attack 1,546%) -> wounded 14,204 t14, 3,091,500 (attack 1,400%) -> wounded 0
Lv6 Pan (Ground Troop) 711.7M
(under investigation)
Pan (Mounted Troop)
It is far less wounding to attack with ranged troops than with mounted troops.
Lv1 Pan (Mounted Troop) 22.3M
Attack by Ranged t10, 388,116 -> wounded 861
Lv2 Pan (Mounted Troop) 42.8M
Attack by Ranged t12, 620,000 (attack 970%) -> wounded 0
Lv3 Pan (Mounted Troop) 122.9M
Attack by Ranged t13, 1,500,000 (attack 1,418%) -> wounded 0
Attack by Mounted t13, 1,500,000 (attack 1,000%) -> wounded 9,626 t14, 1,495,000 (attack 1,100%) -> wounded 0
Lv4 Pan (Mounted Troop) 206.4M
Attack by Ranged t14, 1,799,999 (attack 1,230%) -> wounded 4,904 t14, 1,500,000 (attack 1,418%) -> wounded 0
Attack by Mounted t14, 1,938,100 (attack 1,300%) -> wounded 13,037 t14, 2,147,500 (attack 1,400%) -> wounded 0
Lv5 Pan (Mounted Troop) 361.3M
Attack by Ranged t14, 2,000,000 (attack 1,453%) -> wounded 16,345 t14, 2,757,500 (attack 1,550%) -> wounded 0
Attack by Mounted t14, 3,091,500 (attack 1,400%) -> wounded 74,693
Lv6 Pan (Mounted Troop) 711.7M
(under investigation)
9 Hydra
Lv1 Junior Hydra 84.9M
t11 Cavalry 620,000 -> Wounded 21,564(attack 452%) t12 Cavalry 464,500 -> Wounded 10,900 t12 Cavalry 600,000 -> Wounded 8,100 t12 Cavalry 999,999 -> Wounded 3,676 (attack 644%) t12 Cavalry 1,027,500 -> Wounded 0 (attack 832%) t13 Cavalry 610,000 -> Wounded 4,300 t13 Cavalry 950,000 -> Wounded 0 (attack 790%)
Lv2 Medium Hydra 120.6M
t13 Cavalry 1,024,454 => Wounded 9,302 (attack 932%) t13 Cavalry 1,600,000 -> Wounded 0 (attack 1,000%)
Lv3 Senior Hydra 198.9M
t13 Cavalry 1,546,000 -> Wounded 16,602 (attack 800%) t14 Cavalry 1,664,000 -> wounded 0 (attack 1,300%)
Lv4 Legendary Hydra 328.4M
t14 Cavalry 2,685,402 -> wounded 21,275 (attack 1,150%)
Lv5 Epic Hydra 678.8M
(under investigation)
10 Bayard
Lv1 Junior Knight Bayard 65.5M
t11 Cavalry 400,000 -> Wounded 0 t12 Cavalry 250,000 -> Wounded 650
Lv2 Senior Bayar Knight 147.5M
t13 Cavalry 1,045,978 -> Wounded 13,894 t13 Cavalry 1,502,500 -> Wounded 6,745 t14 Cavalry 1,595,000 -> Wounded 0
Lv3 Exellent Bayar Knight 225.2M
t14 Cavalry 1,759,500 -> Wounded 19,237 t14 Cavalry 1,931,300 -> Wounded 7,232 (Atk Buff 1,384%) t14 Cavalry 2,260,000 -> Wounded 0
Lv4 Legendary Bayar Knight 668.1M
(under investigation)
11 Cerberus
Lv1 Junior Cerberus 68.2M
t11 Cavalry 443,000 -> Wounded 0 t12 Cavalry 220,000 -> Wounded 0
Lv2 Medium Cerberus 153.4M
t13 Cavalry 1,150,800 -> Wounded 30,419 t13 Cavalry 1,550,800 -> Wounded 8,300 t14 Cavalry 1,595,000 -> Wounded 0
Lv3 Senior Cerberus 234.2M
t13 Cavalry 1,550,800 -> Wounded 51,000 t14 Cavalry 1,575,000 -> Wounded 20,205 t14 Cavalry 1,664,000 -> wounded 9,023 t14 Cavalry 1,931,300 -> Wounded 0 (Atk Buff 1,384%)
Lv4 Legendary Cerberus 694.9M
t14 Cavalry 2,664,000 -> Wounded 59,818
12 Viking
Easy – Lv1-50 (1.1M – 14.1M)
t10 Cavalry 116,946 Wounded => 0 until Lv37 / 320 at Lv38
t10 Cavalry 150,000 Wounded => 0 until Lv 41 / 384 at Lv 42 / 1,172 at Lv 50
Normal – Lv1-50 (3.2M – 91.7M)
t12 Cavalry 645,000 Wounded => 0 until Lv41 / 1,014 at Lv42 / 6,538 at Lv50
t13 Cavalry 610,000 Wounded => 3,500 at Lv50
Hard – Lv1-50 (10.6M – 196.9M)
t13 Cavalry 1,100,000 Wounded => 35,527 at Lv50
t13 Cavalry 2,320,000 Wounded => 0
Hell – Lv1-50 (17.9M – 760.1M)
t14 Cavalry 2,162,600 (Atk Buff 1,164%) (= Troops that can kill Viking Hard 50 & B14 Behemoth with 0 wounds) Wounded => 0 until Lv27 / 2,738 at Lv28
t14 Cavalry 2,301,600 (Atk Buff 1,578%) (= Troops that can kill B15 Phoenix with 0 wounds) Wounded => 0 until Lv30 / 3,748 at Lv31
t14 Cavalry 3,200,000 (Atk Buff 1,578%) Wounded => 5,829 at Lv34 / 132,337 at Lv42 / Lost at Lv43
t14 Cavalry 3,632,500 Wounded => 79,212 at Lv50
Lv1 Viking Icebreaker 89.4M
t13 Cavalry 940,000 => Wounded 2,200
Lv2 Viking Berserker 134.1M
t13 Cavalry 1,070,000 -> wounded 12,000
Lv3 Viking Chief 262.7M
t14 Cavalry 1,664,000 -> wounded 19,508
Lv4 King of the Vikings 1B
(under investigation)
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