This is a short subordinates city guide, basic and quick.
Buffs
Subordinate cities can gain buffing effects just by having them. For example, it can increase your construction speed, or increase your attack power.
The effectiveness of the buffs increases with the rarity (quality) of the subordinate cities.
When you occupy a subordinate city on the map, you get an additional buff for that number of subordinate cities.
Each subordinate city’s buffs add up. (If there are multiple subordinate cities of the same culture, they are stacked. )
What effect you get depends on what culture the subordinate city is of.
Culture for Battle
Japan – Main City Attacking Troop Attack (Marching Buff) / Research Factory Material Production Speed
Russia – In-City Troop Attack (In-City Buff) / Trap Attack
Arabia – Hospital Capacity / Healing Speed
Culture for Development
Korea – Extra Resources from Gathering / Warehouse Capacity
Europe – Construction Speed / General EXP Monster Kill
China – Main City Resource Production / Training Speed
America – Current Sub City Gold Production / Research Speed
Important 1 – Note on choosing a city culture
There is one subordinate city within your city, and that culture will naturally be the one you chose at the start of the game, but
The buff items you get from the “Culture Feature” and the buff items you get from the “Subordinate City within Your City” are completely different.
You can increase the effectiveness of the buffs in the “subordinate city within your city” by increasing the quality of the subordinate city.
In other words, if you want a research speed increase, it should be below.
Instead of picking China (where the “Culture Feature” is “Research Speed +3%”), pick the America (where the “subordinate city buffs” is “Research Speed” (no Research Speed in the “Culture Feature”)).
That will give you a stronger buff in the long run.
In the case of America, if you raise the quality of a subordinate city (within your city) by one to make it uncommon, you get a +6% research speed boost, and you can increase it even more.
More to the point, I recommend changing the culture more and more, depending on what you’re focusing on right now. (In the early days of the game, you can choose a development type, and then switch to a battle type when the game is mature, etc.)
Important 2 – Don’t just look at the quality
In some cases, it is more effective to focus on the “culture” of a subordinate city rather than the “quality” (Epic, Legendary, etc.) of the subordinate city.
For example
If you’re focused on offense, you’ll only collect the subordinate cities in Japan.
If you’re focused on resource gathering, you’ll only collect the subordinate cities in Korea.
Note that you can have up to 9 subordinate cities, but if they are all from the same culture, they will look like this
If you have 9 Japanese Epics – Attack buff +90%
If you have 9 Korean Epics – Resource Gathering buff +135% (e.g., if you finish gathering all 7M resource tiles, you get 16.45M)
NOTE – Mayor’s Buff
Even if the mayor has buffs (such as attack increasing skills, equipment, etc.), they will not have any effect on the main city’s troops. Therefore, there is no need to focus on the mayor’s buffs.
Debuff
In the subordinate cities, you can train troops, but they are frankly weak and not a force to be reckoned with. This is because in most cases, the level of the subordinate cities is lower than the Keep level, and therefore the level of troops is lower. I don’t recommend spending money on training troops in subordinate cities.
The important thing is not the troops of the subordinate cities, but the mayor.
If the general assigned to the mayor has a debuff performance (attack down, HP down, etc.), the debuff effect will come into play if the subordinate city is brought into battle. (Some higher level players have achieved debuffs of -600%. (including Equipment and Specialty))
In addition, all debuffs of each mayor are stacked.
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